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  • Experimenting with New Transform Constraint

warmanw
yugutou
你们想太复杂了、指针的阴影就是固定光源的情况、那么只需要做一个旋转就行了。
第二种方法需要关约束才能调整原始位置。
这里只是简单演示秒针阴影。
另外两个指针的映射就只是简单的60进制数学计算了。

官方的演示估计全绑定在那个"motor"驱动骨上

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    Voice-of-Shadow WHAT?! Did you create constraint by dragging and releasing a bone on another?

      I think he used a hotkey, then clicked the target bone. Hotkeys are fast!

      • yugutou님이 이에 답장했습니다.
      • yugutou 님이 이 게시물을 좋아합니다..

        Nate 请问热键什么时候能变回之前的样子,能让常用的热键可以用在不同的面板😭

        Soon! Sorry about that, just got busy with many things. 😬

        • yugutou 님이 이 게시물을 좋아합니다..

        Voice-of-Shadow
        我感觉这个才是官方的做法,它x进出的时候才会完全吸附或者离开
        你x离开的时候,y还附加在上面

          yugutou you can also put the mix in a slider so it's softer. Also as for many things in Spine, there are multiple ways to achieve the same thing.
          (I'm adding a small variation of the setup above with less bones so maybe it's easier to see the effect)

          soft-slider-mix.spine
          796B
          • yugutou님이 이에 답장했습니다.

            Erika 是的!你看我的层级树面板,我正是用你这种方法做出来的通过滑块,通过滑块约束去控制变换约束的混合

            yugutou
            一个意思、滑块约束的动画分离XY键位置帧。
            把滑块约束的动画变成约束的混合帧就行了。

            其实实际生产中、还是直接K帧、、、

            warmanw
            真如Nate所说的、我使用热键快捷创建约束。
            等正式版的时候、我可能需要重新优化我的热键排布、因为多了很多功能

            4.3.24-beta fixes that some types of timelines were not doing additive. For the "magnetic IK" now you can use 2 sliders with additive checked, allowing you to key the mixes for both and the mixes keyed at 0 will not affect the other slider (x + 0 = x). Additive is how you can have multiple animations and sliders affecting the same bones/constraints/etc.

            4일 후

            Nate
            基于Nate的演示、拓展了一下圆形范围。
            可以基于变换曲线制作渐进。
            目前不知道具体使用场景……

            test.zip
            40kB
            • JayW님이 이에 답장했습니다.
            • NateMisaki 님이 이 게시물을 좋아합니다..

              Voice-of-Shadow

              That's awesome! If you reverse the keys of the influence animation (so it goes from 100 influence to 0) it has a more natural movement as you leave/enter the circle range.
              When you are in the centre of the circle it sticks close but loses it's stickiness softly as you leave the circle.

              I can think of many uses for this in rigging!

              Awesome examples!

              8일 후

              Nate Here is my version of the clock, thanks for sharing the project @Nate, @Sinisa

              Very nice! I worry a bit that the math will scare people. 😆