• Editor
  • Experimenting with New Transform Constraint

I think he used a hotkey, then clicked the target bone. Hotkeys are fast!

  • yugutou님이 이에 답장했습니다.
  • yugutou 님이 이 게시물을 좋아합니다..

    Nate 请问热键什么时候能变回之前的样子,能让常用的热键可以用在不同的面板😭

    Soon! Sorry about that, just got busy with many things. 😬

    • yugutou 님이 이 게시물을 좋아합니다..

    Voice-of-Shadow
    我感觉这个才是官方的做法,它x进出的时候才会完全吸附或者离开
    你x离开的时候,y还附加在上面

      yugutou you can also put the mix in a slider so it's softer. Also as for many things in Spine, there are multiple ways to achieve the same thing.
      (I'm adding a small variation of the setup above with less bones so maybe it's easier to see the effect)

      soft-slider-mix.spine
      796B
      • yugutou님이 이에 답장했습니다.

        Erika 是的!你看我的层级树面板,我正是用你这种方法做出来的通过滑块,通过滑块约束去控制变换约束的混合

        yugutou
        一个意思、滑块约束的动画分离XY键位置帧。
        把滑块约束的动画变成约束的混合帧就行了。

        其实实际生产中、还是直接K帧、、、

        warmanw
        真如Nate所说的、我使用热键快捷创建约束。
        等正式版的时候、我可能需要重新优化我的热键排布、因为多了很多功能

        4.3.24-beta fixes that some types of timelines were not doing additive. For the "magnetic IK" now you can use 2 sliders with additive checked, allowing you to key the mixes for both and the mixes keyed at 0 will not affect the other slider (x + 0 = x). Additive is how you can have multiple animations and sliders affecting the same bones/constraints/etc.

        4일 후

        Nate
        基于Nate的演示、拓展了一下圆形范围。
        可以基于变换曲线制作渐进。
        目前不知道具体使用场景……

        test.zip
        40kB
        • JayW님이 이에 답장했습니다.
        • NateMisaki 님이 이 게시물을 좋아합니다..

          Voice-of-Shadow

          That's awesome! If you reverse the keys of the influence animation (so it goes from 100 influence to 0) it has a more natural movement as you leave/enter the circle range.
          When you are in the centre of the circle it sticks close but loses it's stickiness softly as you leave the circle.

          I can think of many uses for this in rigging!

          Awesome examples!

          8일 후

          Nate Here is my version of the clock, thanks for sharing the project @Nate, @Sinisa

          Very nice! I worry a bit that the math will scare people. 😆