Spine 쇼케이스

Spine은 수십억 달러 규모의 출판사에서부터 소규모 게임 스튜디오 및 독립 개발자에 이르기까지 전 세계에서 사용되고 있습니다. 아래에서 Spine이 모바일 및 데스크톱 게임, 인터랙티브 스토리텔링, 영화 제작, 만화, 만화책, 특수 효과 등에 사용되는 몇 가지 방법을 둘러볼 수 있습니다.

Spine 데모

라이브 웹 데모를 통해 브라우저에서 바로 Spine 애니메이션의 위력을 확인하십시오.

#madewithspine

#madewithspine 해시태그를 사용하여 사람들이 트위터로 메시지를 주고받는 것을 확인하여 Spine 세계의 최신 동향을 항상 파악하십시오.

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator

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