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gostovah

- 24 1월
- 2018년 12월 13일에 가입함
After a company shut down I am back on the job market. 17 years in the gaming industry, 7 of those years specifically in Spine. I was the sole animator on Galvanic Game's Wizard With a Gun, Rapture Rejects, Some Distant Memory, and Be Funny Now. A link to my demo reel below
[Demo Reel] (
Art StationOur audio person was hoping to use alternate tags for the same animations on different skins, is there a way to tie the tags to the skins? below is an example of an enemy he was hoping to attach alternate sounds to (say a different footstep sound for each of the different crabs, or maybe the gallows crab has additional audio tags the others dont for the swaying planks of wood). If not will we just have to duplicate each animation in the end for each skin (which seems to defeat the purpose of skins in the first place?)
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We made a new character that is aligned with the original model for joints, but it's 40% bigger. It is very mesh heavy (most the pieces are meshes) also isn't perfectly matching the original images as it has larger tufts of hair and bigger claws and such, but as stated before it's pivot points are in the same places, is there a way to make an alt skin that is just bigger or will this require a new rig entirely?
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We have a really simple character rig, and the arm is a mesh broken in two pieces for layering (so they can put their hand behind their back and clap and such)... but there is a white line on the mesh edge and I have tried so many things to get rid of these white seams and I cannot find anything on how to do it, can someone please help? We are shipping soon.
Sorry for the late response, we were on break.
As for which spine I am on now, it should be the most up to date (3.6.53), and as for which spine it was made on... I dunno, this rig was made before I started the project in 2017, and we have duped the rig for new characters since
Awesome, spine's new update no longer has issue!
So I cannot send out the rig, it's used in our game and is property of our studio. Can you please tell me the solution over messaging or let me know where I can look?
what do I need to do?
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I have attached a gif to show problem -
This started about half a year ago, where the mesh parts of our rigs would shake/warp/go completely chaotic while animating. Luckily it never happened in our game when it was put into unity, however, now it is starting to translate in unity and it's creating a big problem for our game. I don't know what caused this, I can't find anyone else with the problem so maybe it's something we did on our rig? Any help would be much appreciated