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paulp Thank you for sending us the minimal Unity project! I have indeed confirmed that I can reproduce the problem on a Windows PC. (I was able to reproduce this issue on both iOS and Android for the platform.)
It appears that the cause is in your Universal Render Pipeline Asset
settings: in the Quality
section, the HDR
check is turned on, but if you uncheck this, the skeletons will be displayed correctly. For more details, please wait for a response from Harald.