It seems like you are experiencing visual artifacts with Spine objects in Unity. Based on the provided contexts, here are a few steps you can take to resolve the issue:
Update Spine-Unity Runtime: Ensure you are using the latest version of the spine-unity runtime. There have been numerous bug fixes and improvements. You can download the latest version from Spine Unity Download.
Check Texture Settings: Sometimes, texture settings might not be applied correctly on import. Ensure that the default texture settings are applied. You can refer to the issue SetDefaultTextureSettings is not called on import for more details.
Verify Shader Settings: If you are using custom shaders, ensure they are configured correctly. Issues with additive blending and framebuffer clearing can cause artifacts. You might want to try setting the Spine shader to
straight alpha
to see if it resolves the issue.Backup and Test with Latest Package: Always backup your project before making changes. Download and test with the latest spine-unity package to see if the issue persists.
Send Minimal Project for Review: If the problem still persists, consider sending a minimal Unity project that reproduces the issue to [contact@esotericsoftware.com](mailto:contact@esotericsoftware.com). This will help the team to diagnose and fix the issue more effectively.
Here are some relevant links and references:
- Spine Unity Download
- SetDefaultTextureSettings is not called on import
- Visual artifacts in Unity on all my rigs
Please try these steps and let us know if the issue persists.