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Sinisa I can't really use the physics for our runtime stuff yet but have had a play with it ... what would be cool would be being able to bake out keys on bones for runtimes that can't handle the physics yet like i do in maya and the like ...

  • MisakiHarald님이 이에 답장했습니다.
  • ambrose 님이 이 게시물을 좋아합니다..
    Misaki님이 게시물을 고정했습니다.
    4일 후

    @"billy_allison" #p118002 Yes! Same question.

    • Harald님이 이에 답장했습니다.

      billy_allison Sorry I missed your question. Is it because the version of the runtime used in your project is old that you can't use physics at runtime? Since all the official runtimes already support physics, I would guess that you are using a third-party one, or that you are using an older version.

      Please note that baking physics has been discussed on other threads already:
      https://esotericsoftware.com/forum/d/25689-any-way-to-bake-the-physics-constraint-keys
      https://esotericsoftware.com/forum/d/25169-baking-physics-and-looping/5

      billy_allison what would be cool would be being able to bake out keys on bones for runtimes that can't handle the physics yet
      ambrose @"billy_allison" #p118002 Yes! Same question.

      Which runtime are you using that does not handle physics yet?

      6달 후
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