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@bantam Apologies if the issue was not fixed with the latest package! We will have a look at it right away.
bantam I may have I have missed a step to make it work, do we need to programmatically provide a gravity level in Unity somewhere?
No setup is required on the Unity side, the gravity settings are in skeleton-space and should work regardless of your Unity setup.
bantam P.S. these physics constraints have really been impressive! It's a game changer for our productivity.
Very glad to hear, thanks!