tomasz

  • 2023년 7월 21일
  • 2023년 7월 20일에 가입함
  • @tomasz Thanks for the quick feedback, that's indeed unfortunate then 🤕. I'm afraid I'm running out of ideas, at least for now. If anyone else knows any workarounds on how to force the original draw call order, please share your insights below.

  • @tomasz Thanks for the detailed writeup!

    tomasz Sadly sorting order cannot be set by PropertyBlock.

    You could have a try whether enabling Advanced - Fix Draw Order at the SkeletonAnimation component fixes the problem. It uses different MaterialPropertyBlocks for each Material setting just a single different dummy parameter. It has been introduced originally as a workaround against URP batching and reordering too aggressively.

    You could also have a try whether adding a SortingGroup component to the character has any effect in this regard. However, in the respective forum threads incorrect grouping of draw calls of identical skeletons was likely the problem, which might not be the problem with your single unique character.

    If anyone else has any ideas what could be done, please don't hesitate to let us know.