Awesome, thanks for the quick response! Looking forward to using Spine for many future projects!
metadept
- 2013년 4월 29일
- 2013년 4월 28일에 가입함
It is HTML5 Canvas based, yes, but the artifacts are created at the point of export from Spine so changing TexturePacker or render settings doesn't affect them.
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I'm currently working on a game using CraftyJS. Currently, I import PNG source images for the character's various body parts into Spine, build my animation, and export a series of PNG files which I then pack into a sprite sheet for rendering (using TexturePacker). Unfortunately, I can't seem to get rid of the anti-aliased halo around the body parts!
I've read several threads on this forum and elsewhere without finding a good solution. I can't modify the OpenGL rendering mode (since it's occurring within Spine's export process), and adding slight anti-aliasing on the source images helps some but doesn't solve the problem. I noticed that the 'Linear Filtering' setting fixes this completely, but only within the editor! Is there a way to apply this same setting to exported PNGs?
If there's an effective workaround, or I'm just doing this wrong, please let me know. Thanks!
EDIT: Here's one of the images to illustrate what I'm talking about. Note the dark outside edges of the torso and light and dark inside edges of various body sections.
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