hollandercooper

  • 2014년 3월 5일
  • 2014년 2월 25일에 가입함
  • Thanks for getting back to me. I'll try some of these workarounds. I'm glad to know you may look into this feature in the future as well.

    Unfortunately changing the object level data is not an option, we are exporting frames as PNGs for this project.

  • The weird thing is that meshes appear sub dependent on bones so unlike bones, you can't seem to "folder" images into them and switch them out on the fly. I hope they add this feature or a mod can at least explain a way to do this.

    I have several sprites that reuse a body and switch out other minor bodyparts, so it is easier to just flick them off in their animations than use the skins feature. The skins feature also doesn't appear to work with meshes for the same reason that the mesh points are mapped in the animation individually and by the mesh name. =/

  • Alright. Let me try to explain what I mean. I have multiple flag objects, I map the flag to a texture map to make it wave realistically. All I want to do is be able to re-use the same mesh and animations across all the flag objects that are switched out on each sprite, but every time I place the new flag into the mesh, it renames it a new name and doesn't carry over the old animation.

    For a live explanation about what I'm talking about skip to the 1 hour point into the below video exactly.

    http://www.justin.tv/femjesseart/b/505034475

    Please respond! I'm waiting on exporting these sprites to know if I have to manually re-animate all these flags. :drunk: