avrahamy

  • 2019년 10월 27일
  • 2016년 10월 19일에 가입함
  • Right!
    I'll post a new topic.
    I thought the OP did use SkeletonGraphic.

    EDIT: OMG, so embarrassing. For some reason the SkeletonGraphic was at Z -1000 :o
    Everything works as it should 😃

  • Hi,

    We also have the same problem.
    The Canvas is in "Screen Space - Camera" mode and the Skeleton Graphic is only visible in the Scene view.
    The problem remains in all render modes (World Space and Overlay as well).

    We used to use the SkeletonRenderer and "manually" set the sorting layer and sorting order, but when I learned about Skeleton Graphic I thought I could save that extra complexity...

    We're using Spine 3.6.34 and runtime 3.6 2017-07-11.

    Thanks!

  • Hi guys,

    Thanks a bunch Pharan, your code sample is great!
    Is there a way to use Unity Sprites instead of Spine atlas assets?

    I tried to mash together your code with the SpriteAttacher code, but had no luck so far.
    I think I could create a RegionAttachment, like the SpriteAttacher does and then copy the UVs and other properties to get it to work, but I'm sure there is a cleaner way...

    BTW, I also got the "not a MeshAttachment" error but it was because I used the wrong skin :giggle: