But changing the lighting mode of URP > Spine > Sprite to "Unlit" makes it URP > Sprite > Unlit. So I don't understand why it's not recommended.
Or do you mean using URP > Spine > Skeleton is best with non-lit URP?
NNed
- 2022년 10월 12일
- 2015년 7월 20일에 가입함
- Harald wrote
Unfortunately Unity's
Render Pipeline Converter
seems to be using a fixed list of URP shaders, even when creating a copy of the"Universal Render Pipeline/Simple Lit"
shader and changing only the shaders name identifier toUniversal Render Pipeline/Simple Lit Copy
, it is listed as a built-in shader to be upgraded.So you can safely ignore the false-positive spine-unity related list entries, clicking the
Convert Assets
button should do nothing at these materials other than listing a an error icon with the error message "The selected asset was not upgraded. [..]".Oh, I see. So my question is - which shader should be picked to utilize the URP features of Unity if I am not using 2D lights or 2D URP? Should I set my Spine materials to URP > Spine > Skeleton or URP > Spine > Sprite?
I have also noticed that on setting them to URP > Spine > Sprite and choosing the lighting mode as "Unlit", it changes the shader to Spine > Sprite > Unlit. Is that normal? Does it mean I should use the normal Unlitshader with URP? Or should I manually change it to URP > Unlit?
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I have assigned the URP shader to all my Spine materials, but still, when I initiate the Render Pipeline Converter, it flags one of the materials as non-URP? Is it intentional? Please see the screenshot attached.
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I have converted my Unity project to URP, and I wonder if there's an easy way to convert all existing Spine shaders on our Spine materials to use the URP/Spine/Skeleton instead of Spine/Skeleton.
I have A LOT of Skeletons, so changing the shader for each one of them will take a while. I tried the Render Pipeline Converter, but it can't convert Spine skeletons.
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Hello,
I am pretty new to Spine and playing around with it. But I have encountered a very strange issue. I can't find the 'root' folder in my project. I have tried other examples too but the root folder doesn't come. What is this issue? Is it because I am using the Trial version?
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