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Sprite sheet export
Hi,
I have three questions regarding sprite sheet generation:
1.)
Is there a way to set a max tile size for each frame inside a sprite sheet?! I get round about 63x44 pixel sized frames. Would be great if every frame is 64x64.
2.)
Setting the max width and max height too small, seems to crash the exporter. Guess this is a bug? (I have to guess if all my frames fit into a 512x512 sprite sheet ... an error message would be nice)
(EDIT)
3.)
Is it possible to resize the spine grid?! So I can check if my animation is still max 64x64 pixels (I am stretching so parts of my character)
My version: 3.6.38 @ Windows 10
Hi Merkwyrd!
To answer 1&3 try importing a 64x64 square and make it not selectable. When you're animating you keep it visible. At the moment of exporting you change its alpha to 0. All the animations will be 64x64 this way
About the bug I'd have to check it but I won't have a computer with me until Wednesday. Thanks for reporting in case!