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  • Question about animation effects in Spine

Hello everyone!

I am a very new animator and I've only made simple run/walk/attack animations. I've seen all these cool animations on youtube with some nice effects, i.e the white "swoosh" after swords hitting, and fireballs etc. I am super confused how to do these stuff. I've tried to look for tutorials but without any luck.

I would be super happy if someone would help me or send me a tutorial or something on how to these stuff. I am animating for my game, and I have no animation skills prior to learning Spine this summer 😛

Thanks alot in advance!

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There are various ways to get VFX inside Spine.
If you look at the Spineboy project inside your Spine installation folder you can see a nice gun shooting effect that also uses blending modes nicely, and that could be a good starting point.

Many people also make VFX frame by frame and later import those frames inside Spine, to match them with their character animations, another approach is also to have a bone spawning the effect and at runtime load a skeleton/frame by frame animation/particle effect.

Depending on what kind of effect you're referring to, and the style you wish to keep there are many possibilities open (:

I'd love to see tutorials about VFX in general, but having a couple about Spine is something we want to make in the future as well!

Thanks alot for the answers, I will look into it! 🙂

I also suggest taking a look at the tank project. The fire and smoke only uses a few images, but with Tint Black you can push your assets much further. I guess I can do a small tutorial on that next 🙂

Shiu wrote

I also suggest taking a look at the tank project. The fire and smoke only uses a few images, but with Tint Black you can push your assets much further. I guess I can do a small tutorial on that next 🙂

I would love a mini tutorial about vfx too =D