Hi Guys!
I tell you a little about the situation before going to the problem itself.
We have in Unity a png of a building, and each a certain amount of time, on top of that png, we put a clip made in Spine, which uses the same png that is underneath.
To perfectly match everything and see no gap between the Spine clip and the PNG, we use the "LayertoPNG" script to export all Photoshop material to Spine and also use the .JSON that generates this export, so that everything matches As it is in Photoshop.
The problem using this pipeline is that it doesnt exactly respect the same position.
Summarizing the problem: Script Layertopng doesnt exactly respect the position of layers that it exports from Photoshop to Spine (it has a slight offset)
Thanks!