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  • Move a bone after weighting the points

Hi Spine folks! is it possible to move the bone in order to replace it in the workspace, for better placement for example? i've looked but once you've assigned the weights of the points to a mesh, you can't move the bone independently without the mesh following, which is logical! but is there a trick or something to deactivate the mesh assigned to the bone for a while in order to replace it in the workspace?
thanks for the help

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  • Erika님이 이에 답장했습니다.
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    To move a bone without affecting the mesh after weights have been assigned, you can use the "Update bindings" function in Spine. This allows you to set a new pose as the base for the mesh, effectively letting you reposition the bone without deforming the mesh. You can do this by going to the weights panel and pressing the "update bindings" button. This will store the current pose of the bones as the setup pose for the mesh, allowing you to move the bones without affecting the mesh's current deformation.

    • Chris_solo 님이 이 게시물을 좋아합니다..

    Chris_solo Adding to Spinebot's answer, you could either:

    A. Enable images compensation so that you can move the bone freely without also moving the vertices of your mesh, this is probably the fastest option. https://esotericsoftware.com/spine-tools#Compensation

    B. Swap the weights with another bone temporarily so that the bone you want to move is not affecting any vertex. you may bind a new bone for this or use a bone that had no weights before. Then after moving your bone, you may swap the weights again to restore the influences.
    https://esotericsoftware.com/spine-weights#Swap

    Only then you will need to update the bindings to store the new binding position of your bone. (remember to do this in setup mode to avoid accidentally storing an animation pose) https://esotericsoftware.com/spine-weights#Update-bindings
    You will need to update the bindings for every mesh that is influenced by the bone that you are moving.

    • Chris_solo 님이 이 게시물을 좋아합니다..

    Thank you Erika, the answers helped me a lot ^^

    • Erika 님이 이 게시물을 좋아합니다..