I have a skeleton with multiple skins.
Skin 1 has one bone and one slot.
Skin 2 has 100 bones and 100 slots.
Similarly a bunch of bones and slots in skin 3, 4...100.
The skeleton is exported to unity, an object is created.
Skin 1 is active.
Do all bones and slots of all skins affect the overall performance when they are “hidden” and skin 1 is active?