Davide
"You can obtain the transform values from Pixi, but you cannot paste them into a bone in the editor as if you were pressing CTRL+C on one bone and CTRL+V on another. What you can do is manually copy the numeric values for translation, rotation, and scale into the editor."
We want to be able to paste them into a bone in the editor using CTRL-V. Manually copying the numeric values is both tedious and requires many more steps compared to a single CTRL-V.
Is there a specific data format / structure that the Spine editor interprets as proper Bone transforms that can be "faked" by populating the clipboard correctly?
E.g as JSON? {"scale":{"x":0.9, "y":1.1}, "position":{"x":150,"y":-150} ...etc}
Since copying a single numeric value and pasting it into the editor works, and copying bone transform in editor works, could something like that be done?
Best regards,
Oskar