I have an animation to do where I work with a somewhat cartoonish carnivorous plant. This plant, in Unity, will have a fixed point (the roots) and a movable part (the head) (imagine the plants from Super Mario). The idea is for it to move its head towards the target to try to eat it. This plant has a "neck" of a certain length, but it's flexible, like a "rope" that limits it.
My idea is to move the head with IK, positioning the target bone at the target, but the limitation of two bones feels insufficient, as this "neck" has more intermediate bones. Therefore, I'm not sure how to approach this animation.
Any suggestions? Is there any tool in Spine for what I'm trying to achieve?
If more information is needed from my side, please let me know, and I'll provide it.
Thank you in advance!