Greetings!
Let me tell you: I have a new asset to animate that involves the use of several skins (let's call them "normal," "damaged," and "defeated"). They are the same elements with changed color details, nothing serious. The problem is that in addition to these elements, I have parts that change appearance within the animation itself, for example: open hands, closed hands, furrowed brows, or "happy" expressions... which do not belong to a specific skin.
My idea is to have skins for the parts that will be affected (in this case, for example, the clothing) but also frame-by-frame animations or skins that will require a sprite change (as far as I know, a placeholder skin only supports one attachment).
I'm not sure if I'm being clear enough, but if there's any doubt, I'll try to explain it in another way. I greatly appreciate the effort and assistance!