• EditorBugs
  • When applying Spine 4.2-beta physics to a path, bones may not move correctly.

I would like to move bones using path constraints using physical calculations.
Although the path correctly reflects the movement of the physics calculation, the bone does not follow the path and moves ignoring the physics calculation.
But when I use a transform constraint it works fine.
However, sometimes it still doesn't work.


Bones do not move along paths that follow physics calculations


If use a transform constraint once and then remove it
move along the path. However, if reset the constraint, it will no longer work properly.

Related Discussions
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Nate
thank you. After adjusting the constraint order, it worked correctly.

  • Nate 님이 이 게시물을 좋아합니다..

Reporting bug. In 4.2 changing FPS for Sequence Attachment is not saving. It always resets 12

  • Nate님이 이에 답장했습니다.

    warmanw Thanks, fixed in 4.2.04-beta.

    • zakaroff 님이 이 게시물을 좋아합니다..