raaan127 Is there any way to get custom pivot?
After you've attached the SortingGroup
component, the GameObject's transform should be used as pivot. If you need an offset, I'm afraid you will need to use a separate GameObject (one for the pivot and SortingGroup
, one for the SkeletonRenderer
) to move the pivot independently of the SkeletonRenderer
. (That is, unless there is a way to adjust the pivot of the SortingGroup
component, unfortunately we don't know any.)