Hey quick quesiton on how y'all would approach this
Say you're creating animations in spine which are fed trough photoshop exported with the plugin so it would be e.g.
[skin] Bob
-[bone] face
eyes
nose
-[bone]chest
[skin] Sally
-[bone] face
eyes
nose
-[bone]chest
Etc
But now the art director wants a new skin, "I want skin David, which also has 3 eyes instead of 2 and an extra jacket bone"
Would you edit the same psd and export out just the new character with the new bone data and asset info?
Would you manually import all the new assets to spine and adjust the assets there?
I guess I'm asking mainly because unless I'm missing something the photoshop 2 Spine flow is only good for initial setup, because if you need to make any adjustments it would create a brand new json on export so in spine if you import it you'd lose all your animation data you already had after importing the previous one right? Or am I forgetting something obvious
Trying to think of a good way to do a workflow which lets me make changes to the psd and i dont needto manually re import all the assets in spine and readjust thus defeating the purspose of the script. If anyone has any suggestions let me know!
Thank you!