Hello everyone!
I am trying to setup a pipeline for a top-down pixela art game - starting from animations captured frame-by-frame from a 3D model (kinda like Diablo did back in the day, and Dead Cells recently).
The solution I found is to output the animation as single images and then import them into Spine and put them into a slot.
Right now I am also using 2 slots, one for albedo images and one for normals.
1) I did not find an easy way (I am a beginner!) to eventually use an imported atlas into Spine and cut the mesh in a pixel perfect way. So I chose single images for this.
2) If this is the correct way, is there any scriptable way of importing and avoid this process ?
I am trying to setup a pipeline and this seems a little...long to do!
Thank you very much!