Hello Erikari!
Thank you for the quick reply 🙂
So to explain better, I am using Spine (I know, under his potential) to create flipbook animations and have parameters used in game.
Basically is the same as Dead Cells :
https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
The process is the following:
1) Using a 3D model, make screenshots of different angles for each frame of the animation, and save it to a file
2) Import all this single file frame captures and put them into a slot
3) Keyframe animations by choosing a different file every frame
Exactly like the first article you posted (Quick method...).
My questions are:
1) I am using single file images because it is easier to handle those instead of putting them already into a texture atlas.
2) Is there a shortcut to simply move to the next image in the current slot ? That would save a TON of time. I read your post, but still seems like I have to click for each image!
3) Is there any better/faster way you recommend ?
Thank you a lot!