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Deselection no longer displays all animation keys
I don't see this mentioned anywhere, so maybe it's a bug? Prior to 3.7.86, deselecting all objects (space bar) would show all keys for the active animation in the editor. Now, it only shows Slot color keys in this state. My filter is disabled. Is this an intentional change and, if so, could you add the option to revert to the old behavior? I found key deselection to be a great time saver for editing the animation at a high level.
Hello FCSW_Ben!
I just tested this on the same version, and for me it works as it should! I actually had a filter active on the dopesheet at first, and I had to deactivate it in order to see all the keys.
Maybe you had the same problem?
Tree filter: Tree - Spine User Guide: Filters
Dopesheet filer: Dopesheet - Spine User Guide: Filter
Is your dopesheet unlocked?
Hmm, things are as they should be as far as I can tell. Both of those filters are disabled, and they keys still don't display. https://imgur.com/a/M4Kl5oj
Looks like you have many bones hidden, which will hide their keys in the dopesheet. ctrl+H
(cmd+H
on Mac) will show all bones and slots. You can also right click a bone visibility dot to show/hide it and all children.
Ah yeah, that would do it. I don't remember this being a limitation before, but I could be wrong. Thank you!