Hi Eikari, thanks a lot for your feedback. About the ears I already corrected that, but I did not have time to update these renders, so I uploaded the previous versions of them.
Regarding what you comment about the hands Iks, I use to do that because I have more control over the bones (specially if I want to to pin something to an exact point and the rest of the character is still moving or doing something extra) I don't find it difficult to do secondary actions really! and also I use an extra bone for the hands (as a controller) but just for selecting the drawins into the slot ( some kind of "grouping method) so i can choose easily any drawing I want during the animation.
"btw are you also job hunting?" (what was the question for? I'm curious) Well I'm working in a project right now, but I'm always open to do new stuff and I love experimenting with the softwares I use to take advantage of them in order to accomplish my goals.
I'm an animation filmmaker, and since I started using Spine, I fell in love with it, and starting experimenting a lot really. I found It's a really comfortable programme and has sooo much potencial, that's why I'm always looking to do complex things as some sort of a challenge. 🙂
Thanks again for your support and having the time to write about it, and very happy you like the results of my work.
Have a great day,
Best,
Jb.-
Another example of the rig applied on a profile view
Cheers!