Ahh thanks for the link foriero.
Erikari wroteThis is unrelated to the original question to export multiple skeletons as one single json file.
Which by the way is something you can do by:
- importing the various skeletons into a single project.
- moving the bones of the various skeletons into a single skeleton by drag and drop from one skeleton to the other.
- redoing the constraints that might have been lost in the process
- reimporting the animations for said skeletons into the now unique skeleton
You have to make sure the names of the bones, slots, and images are different among the various skeletons to avoid problems when importing the new bones in the chosen skeleton, and depending on the quantity of constraints, or bones, or animations, this could potentially be a long process, which is why just using multiple jsons might be better.
Hey Eikari, thank you for the clear explaination! Previously tried it on an older version and it keep crashing when i dragged and dropped skeletons. But will try it again on latest version. Btw it was a great learning lesson when i saw your gif on the 3d cube rig using edge vertex. Thank you so much!
Nate wrote@[삭제됨], each skeleton is always exported to its own file. Why do you want to combine them?
@Nate, sometimes towards the end of production stage, we may get instructions to try combining them into one. Lol.
Thanks alot guys.