Unity
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- Spine-Unity 3.8 to 4.0 Upgrade Guide
글쓴이: Harald, 11 months ago - 19 댓글
- 32604 읽음
- 최근 게시글 글쓴이: Harald
6 months ago
- Spine-Unity 3.8 to 4.0 Upgrade Guide
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- Spine-Unity 3.7 to 3.8 Upgrade Guide
1, 2
글쓴이: Harald, 2.5 years ago - 33 댓글
- 239806 읽음
- 최근 게시글 글쓴이: Harald
8 months ago
- Spine-Unity 3.7 to 3.8 Upgrade Guide
1, 2
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- Spine-Unity 3.6 to 3.7 Upgrade Guide
글쓴이: Pharan, 3.5 years ago - 14 댓글
- 104747 읽음
- 최근 게시글 글쓴이: pixilestudios
3 years ago
- Spine-Unity 3.6 to 3.7 Upgrade Guide
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- Noteworthy Spine-Unity Topics
글쓴이: Pharan, 6 years ago - 15 댓글
- 141123 읽음
- 최근 게시글 글쓴이: auhlcom
5 years ago
- Noteworthy Spine-Unity Topics
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- Best Way to Disable Auto Generated Assets?
글쓴이: abgtan, 1 hour ago - 0 댓글
- 5 읽음
- 최근 게시글 글쓴이: abgtan
1 hour ago
- Best Way to Disable Auto Generated Assets?
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- Combining skin using button click
글쓴이: Keempee_Artist, 4 days ago - 7 댓글
- 179 읽음
- 최근 게시글 글쓴이: Misaki
19 hours ago
- Combining skin using button click
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- [BUG] when select a SkeletonData under Project panel, ...
글쓴이: Nick, 1 day ago - 0 댓글
- 10 읽음
- 최근 게시글 글쓴이: Nick
1 day ago
- [BUG] when select a SkeletonData under Project panel, ...
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- Sprite Mask not working when using Skeleton Render Separator
글쓴이: cetester001, 1 year ago - 4 댓글
- 1878 읽음
- 최근 게시글 글쓴이: liunian0413
2 days ago
- Sprite Mask not working when using Skeleton Render Separator
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- Spine Mix and Match with Unity sprite atlas
글쓴이: ericn, 4 days ago - 3 댓글
- 137 읽음
- 최근 게시글 글쓴이: Harald
3 days ago
- Spine Mix and Match with Unity sprite atlas
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- how to multiple animation?
글쓴이: gunspike, 4 days ago - 1 댓글
- 100 읽음
- 최근 게시글 글쓴이: Harald
3 days ago
- how to multiple animation?
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- Get wrong order about 2D Raycaster.
글쓴이: Wecica, 6 days ago - 3 댓글
- 183 읽음
- 최근 게시글 글쓴이: Harald
4 days ago
- Get wrong order about 2D Raycaster.
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- modify texture after export
글쓴이: ahmed ali, 6 days ago - 1 댓글
- 200 읽음
- 최근 게시글 글쓴이: Harald
6 days ago
- modify texture after export
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- Spine/Skeleton Tint Shader to Shader Graph
글쓴이: Chill, 1 week ago - 5 댓글
- 377 읽음
- 최근 게시글 글쓴이: Harald
6 days ago
- Spine/Skeleton Tint Shader to Shader Graph
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- Particles visible on certain slots
글쓴이: Sara, 3 weeks ago - 3 댓글
- 664 읽음
- 최근 게시글 글쓴이: Harald
1 week ago
- Particles visible on certain slots
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- Mix and match implementation breaking with SkeletonGraphic
글쓴이: arcbox, 1 week ago - 1 댓글
- 251 읽음
- 최근 게시글 글쓴이: Harald
1 week ago
- Mix and match implementation breaking with SkeletonGraphic
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- Question
글쓴이: maiyaa, 1 week ago - 2 댓글
- 305 읽음
- 최근 게시글 글쓴이: Harald
1 week ago
- Question
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- 这个是为什么???求解答
글쓴이: 18102551287, 1 week ago - 1 댓글
- 303 읽음
- 최근 게시글 글쓴이: Harald
1 week ago
- 这个是为什么???求解答
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- Additional clarification on optimization from anolder thread
글쓴이: jhofer21, 2 weeks ago - 2 댓글
- 165 읽음
- 최근 게시글 글쓴이: jhofer21
1 week ago
- Additional clarification on optimization from anolder thread
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- Finished import callback
글쓴이: foriero, 2 weeks ago - 1 댓글
- 471 읽음
- 최근 게시글 글쓴이: Harald
1 week ago
- Finished import callback
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- Drag and Drop SkeletonData -> Parent
글쓴이: foriero, 2 weeks ago - 3 댓글
- 677 읽음
- 최근 게시글 글쓴이: Harald
1 week ago
- Drag and Drop SkeletonData -> Parent
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- Offsetting spine animation with cycle offset
글쓴이: RetroSpecter, 2 weeks ago - 1 댓글
- 635 읽음
- 최근 게시글 글쓴이: Harald
2 weeks ago
- Offsetting spine animation with cycle offset
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- Timeline_Transform_Movement
글쓴이: tjbrunetto, 2 weeks ago - 1 댓글
- 598 읽음
- 최근 게시글 글쓴이: Harald
2 weeks ago
- Timeline_Transform_Movement
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- Bug: SkeletonGhostPartsRenderer.cs sharedMesh null check
글쓴이: Jamez0r, 2 weeks ago - 3 댓글
- 669 읽음
- 최근 게시글 글쓴이: Harald
2 weeks ago
- Bug: SkeletonGhostPartsRenderer.cs sharedMesh null check
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- Flipped gameobject causes Spine to glitch
글쓴이: nicmar, 2 weeks ago - 5 댓글
- 759 읽음
- 최근 게시글 글쓴이: Harald
2 weeks ago
- Flipped gameobject causes Spine to glitch
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- Blending a Sprite with a Spine Animation
글쓴이: TheZero, 3 weeks ago - 3 댓글
- 743 읽음
- 최근 게시글 글쓴이: Harald
2 weeks ago
- Blending a Sprite with a Spine Animation
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