Spine 쇼케이스

Spine은 수십억 달러 규모의 출판사에서부터 소규모 게임 스튜디오 및 독립 개발자에 이르기까지 전 세계에서 사용되고 있습니다. 아래에서 Spine이 모바일 및 데스크톱 게임, 인터랙티브 스토리텔링, 영화 제작, 만화, 만화책, 특수 효과 등에 사용되는 몇 가지 방법을 둘러볼 수 있습니다.

Spine 데모

라이브 웹 데모를 통해 브라우저에서 바로 Spine 애니메이션의 위력을 확인하십시오.

#madewithspine

#madewithspine 해시태그를 사용하여 사람들이 트위터로 메시지를 주고받는 것을 확인하여 Spine 세계의 최신 동향을 항상 파악하십시오.

Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer
Using Spine, we boosted our production speed while keeping the quality as high as possible.Sabri Nasit Batllo, Bee Square
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
Thanks to Spine we've made great performance in our game and minimized the size of the build as much as possible. All the characters together with the animation are less than 6% of the build size.Alexey Gulev & Alexander Titkov, Bring Me Cakes
We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director

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