Spine 쇼케이스

Spine은 수십억 달러 규모의 출판사에서부터 소규모 게임 스튜디오 및 독립 개발자에 이르기까지 전 세계에서 사용되고 있습니다. 아래에서 Spine이 모바일 및 데스크톱 게임, 인터랙티브 스토리텔링, 영화 제작, 만화, 만화책, 특수 효과 등에 사용되는 몇 가지 방법을 둘러볼 수 있습니다.

Spine 데모

라이브 웹 데모를 통해 브라우저에서 바로 Spine 애니메이션의 위력을 확인하십시오.

#madewithspine

#madewithspine 해시태그를 사용하여 사람들이 트위터로 메시지를 주고받는 것을 확인하여 Spine 세계의 최신 동향을 항상 파악하십시오.

Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator

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