Spine Documentation

아래에서 Spine을 사용하는 데 필요한 자세한 자료를 찾을 수 있습니다. 도움을 받을 수 있는 자료들에 Spine FAQSpine 포럼이 있습니다.

편집기

  • Spine 사용자 가이드
    Spine의 모든 기능을 사용하는 법을 자세히 배워보세요.
  • 비디오
    빠르게 시작하기 위한 Spine 비디오 자습서
  • Cheat Sheet
    Many of the hotkeys available in Spine in a condensed form.
  • Changelog
    Details about what’s new in each version of the editor.
  • Roadmap
    See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.

런타임

  • Spine 런타임 가이드
    Spine 런타임을 사용하여 응용 프로그램에서 스켈레톤의 로드, 렌더링 및 조작하는 법을 배워보십시오.
  • Using the spine-unity runtime
    How to use Spine with Unity.
  • Using the spine-c runtime
    How to use Spine via the generic C runtime and integrate it into your engine.
  • Skeleton Viewer
    A tool to load and display exported skeleton data.
  • Spine Runtime terminology
    Terminology used throughout the Spine Runtimes.
  • JSON format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Binary format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Atlas format
    Runtimes load this data to display images efficiently.
  • Super Spineboy
    An example platformer game showing how Spine can be used. All code and assets are included.