Spine Documentation
아래에서 Spine을 사용하는 데 필요한 자세한 자료를 찾을 수 있습니다. 도움을 받을 수 있는 자료들에 Spine FAQ 및 Spine 포럼이 있습니다.
편집기
- Spine 사용자 가이드
Spine의 모든 기능을 사용하는 법을 자세히 배워보십시오. - 비디오
빠르게 시작하기 위한 Spine 비디오 자습서 - Cheat Sheet
Many of the hotkeys available in Spine in a condensed form. - Changelog
Details about what’s new in each version of the editor. - Roadmap
See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
런타임
- Spine 런타임 가이드
Spine 런타임을 사용하여 응용 프로그램에서 스켈레톤의 로드, 렌더링 및 조작하는 법을 배워보십시오. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Skeleton Viewer
A tool to load and display exported skeleton data. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.