anagram

  • 2023년 12월 18일
  • 2023년 9월 21일에 가입함
  • Hi, is there any possibility to use SpineBoneNode to override rotation/position only in drive mode(like in Unity in SpineUtilityBone)? It seems like bone takes whole transform from node

    if (bone_mode == SpineConstant::BoneMode_Drive) {
    bone->set_global_transform(this_transform);
    } else {
    set_global_transform(bone_transform);
    }

    The easiest solution would be just to add few more modes and set global rotation/position accordingly or maybe there is other solution