Dan

  • 18 5월
  • 2013년 3월 8일에 가입함

    the old runtime is still available at http://gen3gdk.com/files/SpinePascal.rar
    not sure what version of Spine it is compatible with but if there is any interest in updated runtime let me know

  • Hi Sesilla, I was not aware that the runtime has changed, I will check it. In the future it would be much faster to contact me at pgd, since I do not visit here very often.

  • I have updated the pascal runtime to support the new format. the download link is still the same.

  • do these changes also apply to the binary format and if so has the official libgdx runtime been updated? I will need to review the changes and port them to the pascal runtime.

  • I recon they should complete those documentation pages as soon as possible. I also purchased a license only to find no documentation for the binary format. I was pissed for like the whole 4 seconds, but then I found the source for their java runtime and created my own for all the pascal users to enjoy. creating a runtime requires a tiny fraction of effort that went into making the software itself. anyone with some decent programming skills can do it so why don't you guys just help yourselves?

  • this is a good idea, but I think the art is probably more important here.

  • I have created a generic pascal runtime for spine. it can be very easily used with any existing pascal framework that compiles with fpc or delphi. the runtime can be downloaded from here: http://gen2gdk.com/files/SpinePascal.rar. at the moment there is only one demo that uses g2mp game framework. if anyone is interested I can make a pure opengl and direct3d demo. later I will port this runtime to smart mobile studio (http://smartmobilestudio.com/).