Hi, I'm new to the forums here but not Spine. We are using LayerToPNG script in Photoshop, then importing that data into Spine no prob. To keep the unity texture files to a minimum, we would like to recycle certain assets, scale and rotate the same image as much as possible. Is there a way to export just the one original image from photoshop and then have Spine recognize that its all the same object, just different transforms?