Hey Nate! I know you're out spending some time with the missis.
I'll just leave this here in case I forget. (and for Shiu to read)
Here's my use case:
In combination with Ghosting/bunion spinning, I find that stretching out interpolation curves beyond the 0 and 100% marks is a great way to keep the timelines clean (by having few keys represent the major motion and the curve represent the leftover inertia— really nice semantic separation) and still be able to animate momentum, elasticity or followthroughs of different kinds of heavy or light or dragg-y objects. Hair, pieces of armor, a quickly swinging sword arm; are only a few examples that vary in their properties.
Anyway, as opposed to the previous use case I mentioned before of snapping to constrain the bezier handles to not go beyond 0-100, I also find myself often having to drag the handles well toward the 900%s so the curves themselves peek outside the 0-100 range. It's considerably slow waiting for the graph to zoom out to reach that range, and I was wondering if there could be a way to reach those far values faster.
Maybe if the graph had a zoom dedicated function somehow? What do you think, Shiu? What do you currently do? I'm honestly not sure what would be a good solution.