Hey guys I am trying to figure a pretty tricky problem. I want to create 3/4 character from the back with the character I have at 3/4 in the front. I am assuming I may have to swap out skeletons but what do you think would be the most efficient way to do this at runtime?
Creating a backwards animation in a 2.5D game
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You can have a different skeleton, or, if the skeleton allows it without too much rework, you could just swap the images so that this same skeleton looks like it's the back of the character instead of the front. You don't seen to have too many images so this last option should be viable for you (:
This way at runtime you would just have to play the correct animation without having to go mad (;