- 수정됨
Request (More Mix Settings in Unity Inspector)
Could we get more control over the mix settings in Unity, in the editor/Inspector? Right now we are able to change the duration between two animations, but it would be cool if we could change the duration from any animation to a specific one. For example cutting in to a "hurt" animation with 0 duration from any animation etc. Otherwise I'd have to add a mix for every animation going to hurt, which is every animation. Or grouping different attacks as one "attack mix durations", so they all have the same mix durations and so on.
I know this is doable in the coding part, but I am very lazy and I would love to have that control in the editor.
Let me know if this is great or stupid
This actually concerns more than just the Spine-Unity runtime.
We'll see what we can do without having to change all the other runtimes but I think this is a good idea and might be worth applying either way.