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  • What is the simplest way to do this ?

Hello dear Spine animators !

That might sound like a simple challenge but...
I want to do two exactly similar legs with a skinned mesh :think:

Is there a way to duplicate a chain of bones with its skinned mesh ?
If not, what is the simplest way to make two similar chain of bones with a skinned mesh ?

Also another question, can you replace bones binding in the mesh editor ?

Thank you very much.

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you can't copy a bone along with meshes that are weighted to it. Maybe it's something we can look into and improve. We're currently improving both the mesh and weight tools.

To get the exact same result you will need to copy the mesh and then the bones. Select the newly copied mesh, and open the Weights view. Then select all the bones in the list and remove them and now bind the bones you copied instead. You will need to do the weighting again for the new bones.

Hope this helps.