Hi,
I have a question about sorting 2d spine \3d objects in unity. Anyone have any ideas on how to solve this?
I'd like to render 3d objects in between my spine character.
Think a 3d sphere in between 2d Spine objects.
Attached is a mockup. I tried looking for the SkeletonComponent.cs to adjust the z depth, but couldn't find it.
Loading Image
Thanks for the help! :nerd:
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