Thank you for your reply.
I am doing at runtime.
The reason is that need to manipulate Renderer's SortingOrder and Transform.LocalPosition.z to drawing priority.
Other sprite move in between.
It is a very complicated 2D display specification.
However, the specification for creating Spine's Object is simple.
it is enough to separate all Slots.
Take some time to think about it.
Set up all resources on the Manual work in UnityEditor.
So I think that processing by automatic deployment with c # script is the best.
Thank you
16 3 2017, 15:16
I came up with an answer that explains my intention.
This Spine data is a single object, but need to insert another Sprite in between.
(It moves about)
Although it is a creation flow, the engineer has no problem separating it into individual Spine data.
However, artists have problems with synchronization and creation.
So I would like to use Slot and SkeletonRenderSeparator.
Thank you