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Feature suggestion
Hiya,
Would it be a good idea to have cell sheets generated? you specify how big the sprite should be rendered and how many frames each anim will use and it figures out the texture size for a square texture and shoves it onto a sprite sheet....
or just outputs individual frames for that criteria, would help all those people who don't want or can't use a runtime (maybe for performance or a niche thing like game salad for instance).
Spine can already export a sequence of images for an animation, so I think this feature would just be packing those into a texture atlas. This is planned.