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Hey, guys. I just got a Spine and it's amazing. Now I am an exciting newbie and have some questions about it.

  1. I got spine-runtimes for cocos2d-x and examples. It seems that it can only deal with .atlas files. Is there any available .plist file loader? (another type of texturepacker output files with XML format)

  2. The demo video shows two different goblin skin sets can put on one skeleton. I have hundreds of characters with similar skin images. They have same forms, same shapes and same sizes. I want to create only one skeleton animation, export to json without skin images and then put these skin image on the skeleton by codes. Is it OK? How to do these Or is there any easier solution?

  3. The Browse Button to change path doesn't work correctly in my WinXP OS. Maybe It is a bug or something?

  4. How to customize framerate?

Thanks

1) No, there isn't. It could be a nice contribution. 😃

2) You can do that, no problem. Well, the only problem is defining the attachment SRT which is relative to the bone. You can create a Skin and RegionAttachments programmatically. See the spine-c API, especially where SkeletonJson sets the attachment SRT, and also AtlasAttachmentLoader which initially creates RegionAttachments.

3) What doesn't work about it? You can type a relative path, which is relative to the project file directory. Try holding shift while you click to open the file dialog. This will try to use an alternate file dialog.

4) You can't yet. This will be added soon:
https://trello.com/card/playback-option ... c0059d9/17

Thanks Nate. very clear.
My workmate has already done the attanchment by coding. And looking forward new features.

BTW, Do you offer some language packages? Or open language package interface for translating by customer? Coz some of our art designers are not very good at English.

I'm afraid that translating Spine to other languages would be a too big task for a small 2 man team like ours. Personally I would be able to translate it to Danish and broken German, but that doesn't really help much 😉

Shiu wrote

I'm afraid that translating Spine to other languages would be a too big task for a small 2 man team like ours. Personally I would be able to translate it to Danish and broken German, but that doesn't really help much 😉

Why don't you post the language file so other people can translate it? I think a little support from the community would be nice xD

I would gladly help translating it to Spanish.

Spine isn't localized, so there isn't a language file to translate. We could extract the strings, but some of them are image text. Also using different length strings could break the UI in some places. It could still be useful for dialogs though, but we won't get to it for some time.