Can I somehow control skins order made with texture packer?
I'm updating characer list with few new every few days and so far I've got over 10 chars. The problem is, with each export a character gets new atlas name suffix. So now after adding 4 characters, my old character "wild cat" atlas is not atlas8, but atlas12. Atlas8 is for character that used atlas7 before, and atlas7 is a new character...
One idea that comes to my mind is to change folder names to 01char_name, 02char_name etc, but then all my characters are made of "missing" graphics. Can I somehow change multiple image paths from <char_name/assetname.png> to 01char_name/assetname.png>?
What's the best solution to keep my atlases numbers when adding new ones?