Hi,
I opened a file made on version 2.7.something in the most recent version of spine, and it is behaving oddly. For some reason, on only one limb, the bones also control transformation? In set up and animation mode, when I rotate a bone, the mesh warps, despite being bound to only one bone and no reason for it to be doing this.
It appears to be changing the scale of one of the bones, too.
Opened in version 2.7.27. It works just as it's supposed to in this version
Opened in the most recent version my spine defaults to, 3.5.46
and it deforms like this (it's supposed to be just the toes, though; that part is normal)
It's only doing it on this leg, but it's affecting both of the skins this rig has. One of the affected meshes has unusual mesh weights, but resetting it doesn't fix the issue.
I'd rather not re-do it, since the rig has animations my client likes and still needs attached to it.
I could do the new work on the old version of spine, but so far I have not spotted a thread addressing a similar problem, so I thought to bring it up.