Hello,
I'm assuming that when each animation is imported in to Unity the root bone is considered the pivot point for the sprite rig, would that be correct?
If so, what would be the best way to implement an animation where the pivot point needs to change with every frame?
I'm working on a climb animation, so it would be a lot easier if i can set the pivot point to the hand which will grasp the ledge and update this point with every frame.
Thank you!