Hi,
I'm having an issue where an event does not fire if the current animation is mixed with the previous animation. The event in question is keyframed on the last frame of the animation.
If I set the mix to 0 (in the Animation State Data), the event fires. Alternatively, if I move the keyframe to the mid point of the animation, it also fires, with or without mixing.
Is this expected behaviour? Am I doing something wrong?
(I'm still using Version 2.3 of the Unity Runtime, and Spine 3.402, as the "dip" issue with the new runtime means I can't yet update to the latest versions.)
Thanks