• Unity
  • Transform Constraint not working

Hi,
I'm working with a transform constraint in unity for the first time. I have worked with IK and path constraints in the past and never had any issues. In my spine project everything looks correct, the bone follows its target perfectly, but in unity, for some reason, the bone is not following the target bone (It looks to be rotating correcty though). Everything is set to 100 in the mix, there is no offset, link sliders is checked. Is this a known issue with spine/unity and transform constraints? Or am I missing something obvious?

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Should work. Have you ensured your spine-unity AND spine-csharp are up to date and match your editor version?

Yes, I updated everything and just checked, everything is up to date. I tried creating a new spine project with just one single bone targeting another bone, in order to isolate the bug. In unity the bone is still only rotating, not following the target.

// Just tried the other options, rotate is working, scale is working and shear is working, only translate isn't.

Can confirm. Made a new unity project with fresh runtime, transformation constraint is not working for positional changes right now.
Seems to be a bug.

I can't reproduce the bug.
Transform Constraints on various skeletons seem to be working fine.

Is there some special setup you're using?

Are they using SkeletonUtility instead of BoneFollower?

Yes, its working now! Didn't know I had to use BoneFollower. Thank you everybody for your help 🙂

Pharan - I think SkeletonUtility is broken ;D

@Xelnath. Sounds like it's just a call order thing. I'll try to find out the proper one.