Hello!
I recently purchased the Spine and is very pleased with this instrument. Now to deal with the basic things.
I'm trying to export a standard Goblin (goblins-mesh.spine). But I do not know how to organize your workflow by changing skins.
In Unity, I use Mechanim (SkeletonAnimator) with 2DToolkit. I wonder how it will be the process of changing the skin. If it's done through the script which methods have to do this?
I would be glad if someone would write a brief workflow steps. The main point with 2DToolkit sprite sheet
Thank you