In Unity, when going through different animation states of a Spine object, after returning to one of the previous animation states, the animation orientation is off (i.e. animation might be rotated slightly or the bones for the lower body might be off). I’ve managed to fix this calling setupPose in my script on skeleton to get the setup pose and then running the animation state. I believe this a common issue. Is there a fix for it or any other feasible workarounds ? Thanks