Hi. So, I was super excited about the long awaited binary skeletons support for spine-c and I switched to it the day it was released, because this feature is somewhat vital for my project (json parsing time is horrible), but unfortunately I ran into a bug which cannot be ignored.
The thing is that some of the skeletons end up with noticeable visual artifacts when loaded using binary format, and it looks almost like vertices positions on some of the mesh attachments get corrupted during export from the editor or during load by the spine-c runtime.
Here are few screenshots of how it looks.
1) first screenshot is what I have in the editor:
https://yadi.sk/i/YRhowltVvjMFy
2) second screenshot is how it looks in the game when I use json format:
https://yadi.sk/i/Z9DYouSVvjMQW
3) and third screenshot is how it looks in the game when binary format is used:
https://yadi.sk/i/CnERDn-IvjG9T
Clearly something is wrong ))))
Currently I use runtimes from commit 721de14, and the editor version is 3.4.02